Lucas Brown
Senior Pipeline TD | CGI Automation Lead
Welcome. I am a technical leader specializing in scalable 3D content pipelines that support both automation and creative flexibility. My work bridges engineering and production, with experience developing cross-DCC tools in Blender, Maya, Unreal, and USD-based systems.
Over the past several years, I have led multi-team initiatives across asset publishing, spatial capture, and ML-powered workflows, reducing prep time and increasing reliability. I have built and maintained ShotGrid-based production systems, and developed real-time technical demos showcased at events like SIGGRAPH and NVida GTC. I focus on delivering systems that enable artists and scale studios without compromising creative intent.
Key Skills
- Python Automation · CI/CD · ShotGrid / Flow
- Blender · Maya · 3ds Max · Unreal · USD · Virtual Production
- ML / Gen AI: NeRF, Gaussian Splatting, AI Tool Workflows
- Pipeline QA Systems · Regression Testing · Technical Leadership
Open Source
I'm the core developer of Node Execution Tree (NXT), an open-source, Python-based, code compositing and execution engine for animation and VFX. NXT powers rig and tool authoring across multiple studios and pipelines since its release in 2020.
Resume · Projects
📄 Resume | 🔧 Projects |
---|---|
View Resume — Download a PDF of my latest CV | See Projects — Explore open source, tools, and more |