Lucas Brown

Senior Pipeline TD | CGI Automation Lead


Welcome. I am a technical leader specializing in scalable 3D content pipelines that support both automation and creative flexibility. My work bridges engineering and production, with experience developing cross-DCC tools in Blender, Maya, Unreal, and USD-based systems.

Over the past several years, I have led multi-team initiatives across asset publishing, spatial capture, and ML-powered workflows, reducing prep time and increasing reliability. I have built and maintained ShotGrid-based production systems, and developed real-time technical demos showcased at events like SIGGRAPH and NVida GTC. I focus on delivering systems that enable artists and scale studios without compromising creative intent.


Key Skills


Open Source

I'm the core developer of Node Execution Tree (NXT), an open-source, Python-based, code compositing and execution engine for animation and VFX. NXT powers rig and tool authoring across multiple studios and pipelines since its release in 2020.


Resume · Projects

📄 Resume 🔧 Projects
View Resume — Download a PDF of my latest CV See Projects — Explore open source, tools, and more